RGBAImage
An object to store image data not premultiplied, because ImageData is not premultiplied. UNPACK_PREMULTIPLY_ALPHA_WEBGL must be used when uploading to a texture.
Properties
data
data:
Uint8Array
data must be a Uint8Array instead of Uint8ClampedArray because texImage2D does not support Uint8ClampedArray in all browsers.