3D Terrain
Go beyond hillshade and show elevation in actual 3D.
<!DOCTYPE html>
<html lang="en">
<head>
<title>3D Terrain</title>
<meta property="og:description" content="Go beyond hillshade and show elevation in actual 3D." />
<meta charset='utf-8'>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel='stylesheet' href='https://unpkg.com/maplibre-gl@4.7.1/dist/maplibre-gl.css' />
<script src='https://unpkg.com/maplibre-gl@4.7.1/dist/maplibre-gl.js'></script>
<style>
body { margin: 0; padding: 0; }
html, body, #map { height: 100%; }
</style>
</head>
<body>
<div id="map"></div>
<script>
const map = (window.map = new maplibregl.Map({
container: 'map',
zoom: 12,
center: [11.39085, 47.27574],
pitch: 70,
hash: true,
style: {
version: 8,
sources: {
osm: {
type: 'raster',
tiles: ['https://a.tile.openstreetmap.org/{z}/{x}/{y}.png'],
tileSize: 256,
attribution: '© OpenStreetMap Contributors',
maxzoom: 19
},
// Use a different source for terrain and hillshade layers, to improve render quality
terrainSource: {
type: 'raster-dem',
url: 'https://demotiles.maplibre.org/terrain-tiles/tiles.json',
tileSize: 256
},
hillshadeSource: {
type: 'raster-dem',
url: 'https://demotiles.maplibre.org/terrain-tiles/tiles.json',
tileSize: 256
}
},
layers: [
{
id: 'osm',
type: 'raster',
source: 'osm'
},
{
id: 'hills',
type: 'hillshade',
source: 'hillshadeSource',
layout: {visibility: 'visible'},
paint: {'hillshade-shadow-color': '#473B24'}
}
],
terrain: {
source: 'terrainSource',
exaggeration: 1
},
sky: {}
},
maxZoom: 18,
maxPitch: 85
}));
map.addControl(
new maplibregl.NavigationControl({
visualizePitch: true,
showZoom: true,
showCompass: true
})
);
map.addControl(
new maplibregl.TerrainControl({
source: 'terrainSource',
exaggeration: 1
})
);
</script>
</body>
</html>