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Create a draggable Marker

Drag a marker with the pointer or the keyboard, and make a custom marker element keyboard accessible.

import * as maplibregl from 'https://unpkg.com/maplibre-gl@6.10.0/dist/maplibre-gl.mjs';

const coordinates = document.getElementById('coordinates');
const map = new maplibregl.Map({
    container: 'map',
    style: 'https://demotiles.maplibre.org/style.json',
    center: [0, 0],
    zoom: 2
});

// A default marker with draggable: true is keyboard accessible out of
// the box. Tab focuses it, the arrow keys move it 1 screen pixel per
// press (10 with Shift), and the usual dragstart/drag/dragend events
// fire.
const marker = new maplibregl.Marker({draggable: true})
    .setLngLat([0, 0])
    .addTo(map);

function showCoordinates(m) {
    const lngLat = m.getLngLat();
    coordinates.style.display = 'block';
    coordinates.innerHTML =
        `Longitude: ${lngLat.lng}<br />Latitude: ${lngLat.lat}`;
}

marker.on('dragend', () => showCoordinates(marker));

// A marker created with a custom element owns its accessibility
// completely. The map adds no tabindex, label, or keyboard behavior,
// so the application supplies them.
const el = document.createElement('div');
el.className = 'custom-marker';
el.tabIndex = 0;
el.setAttribute('role', 'button');
el.setAttribute('aria-label', 'Map marker, use arrow keys to move');

const customMarker = new maplibregl.Marker({element: el, draggable: true})
    .setLngLat([20, 0])
    .addTo(map);

customMarker.on('dragend', () => showCoordinates(customMarker));

el.addEventListener('keydown', (e) => {
    const deltas = {
        ArrowLeft: [-1, 0],
        ArrowRight: [1, 0],
        ArrowUp: [0, -1],
        ArrowDown: [0, 1]
    };
    const delta = deltas[e.key];
    if (!delta) return;
    e.preventDefault();
    // The marker element lives inside the canvas container, so without
    // this the map's KeyboardHandler sees the same keydown and pans the
    // camera on every press.
    e.stopPropagation();
    const pos = map.project(customMarker.getLngLat());
    customMarker.setLngLat(
        map.unproject([pos.x + delta[0], pos.y + delta[1]]));
    showCoordinates(customMarker);
});
<!DOCTYPE html>
<html lang="en">
<head>
    <title>Create a draggable Marker</title>
    <meta property="og:description" content="Drag a marker with the pointer or the keyboard, and make a custom marker element keyboard accessible." />
    <meta property="og:category" content="Markers" />
    <meta property="og:order" content="3" />
    <meta property="og:created" content="2025-06-25" />
    <meta charset='utf-8'>
    <meta name="viewport" content="width=device-width, initial-scale=1">
    <link rel='stylesheet' href='https://unpkg.com/maplibre-gl@6.10.0/dist/maplibre-gl.css' />

    <style>
        body { margin: 0; padding: 0; }
        html, body, #map { height: 100%; }
    </style>
</head>
<body>
<style>
    .coordinates {
        background: rgba(0, 0, 0, 0.5);
        color: #fff;
        position: absolute;
        bottom: 40px;
        left: 10px;
        padding: 5px 10px;
        margin: 0;
        font-size: 11px;
        line-height: 18px;
        border-radius: 3px;
        display: none;
    }

    .custom-marker {
        width: 24px;
        height: 24px;
        border-radius: 50%;
        border: 2px solid #fff;
        background: #e55e5e;
        cursor: move;
    }
</style>

<div id="map"></div>
<pre id="coordinates" class="coordinates"></pre>

<script type="module">
    import * as maplibregl from 'https://unpkg.com/maplibre-gl@6.10.0/dist/maplibre-gl.mjs';

    const coordinates = document.getElementById('coordinates');
    const map = new maplibregl.Map({
        container: 'map',
        style: 'https://demotiles.maplibre.org/style.json',
        center: [0, 0],
        zoom: 2
    });

    // A default marker with draggable: true is keyboard accessible out of
    // the box. Tab focuses it, the arrow keys move it 1 screen pixel per
    // press (10 with Shift), and the usual dragstart/drag/dragend events
    // fire.
    const marker = new maplibregl.Marker({draggable: true})
        .setLngLat([0, 0])
        .addTo(map);

    function showCoordinates(m) {
        const lngLat = m.getLngLat();
        coordinates.style.display = 'block';
        coordinates.innerHTML =
            `Longitude: ${lngLat.lng}<br />Latitude: ${lngLat.lat}`;
    }

    marker.on('dragend', () => showCoordinates(marker));

    // A marker created with a custom element owns its accessibility
    // completely. The map adds no tabindex, label, or keyboard behavior,
    // so the application supplies them.
    const el = document.createElement('div');
    el.className = 'custom-marker';
    el.tabIndex = 0;
    el.setAttribute('role', 'button');
    el.setAttribute('aria-label', 'Map marker, use arrow keys to move');

    const customMarker = new maplibregl.Marker({element: el, draggable: true})
        .setLngLat([20, 0])
        .addTo(map);

    customMarker.on('dragend', () => showCoordinates(customMarker));

    el.addEventListener('keydown', (e) => {
        const deltas = {
            ArrowLeft: [-1, 0],
            ArrowRight: [1, 0],
            ArrowUp: [0, -1],
            ArrowDown: [0, 1]
        };
        const delta = deltas[e.key];
        if (!delta) return;
        e.preventDefault();
        // The marker element lives inside the canvas container, so without
        // this the map's KeyboardHandler sees the same keydown and pans the
        // camera on every press.
        e.stopPropagation();
        const pos = map.project(customMarker.getLngLat());
        customMarker.setLngLat(
            map.unproject([pos.x + delta[0], pos.y + delta[1]]));
        showCoordinates(customMarker);
    });
</script>
</body>
</html>