Tile
A tile object is the combination of a Coordinate, which defines its place, as well as a unique ID and data tracking for its content
Constructors
new Tile()
new Tile(
tileID
:OverscaledTileID
,size
:number
):Tile
Parameters
Parameter | Type | Description |
---|---|---|
tileID |
OverscaledTileID |
the tile ID |
size |
number |
The tile size |
Returns
Defined in
Methods
loadVectorData()
loadVectorData(
data
:WorkerTileResult
,painter
:any
,justReloaded
?:boolean
):void
Given a data object with a 'buffers' property, load it into this tile's elementGroups and buffers properties and set loaded to true. If the data is null, like in the case of an empty GeoJSON tile, no-op but still set loaded to true.
Parameters
Parameter | Type | Description |
---|---|---|
data |
WorkerTileResult |
The data from the worker |
painter |
any |
the painter |
justReloaded ? |
boolean |
true to just reload |
Returns
void
Defined in
unloadVectorData()
unloadVectorData():
void
Release any data or WebGL resources referenced by this tile.
Returns
void