CustomRenderMethod()
CustomRenderMethod: (
gl
:WebGLRenderingContext
|WebGL2RenderingContext
,matrix
:mat4
,options
:CustomRenderMethodInput
) =>void
Parameters
Parameter | Type | Description |
---|---|---|
gl |
WebGLRenderingContext | WebGL2RenderingContext |
The map's gl context. |
matrix |
mat4 |
The map's camera matrix. It projects spherical mercator coordinates to gl clip space coordinates. The spherical mercator coordinate [0, 0] represents the top left corner of the mercator world and [1, 1] represents the bottom right corner. When the renderingMode is "3d" , the z coordinate is conformal. A box with identical x, y, and z lengths in mercator units would be rendered as a cube. MercatorCoordinate.fromLngLat can be used to project a LngLat to a mercator coordinate. |
options |
CustomRenderMethodInput |
Argument object with additional render inputs like camera properties. |
Returns
void