CustomRenderMethodInput
CustomRenderMethodInput:
object
Input arguments exposed by custom render function.
Type declaration
farZ
farZ:
number
This value represents the distance from the camera to the far clipping plane. It is used in the calculation of the projection matrix to determine which objects are visible. farZ should be larger than nearZ.
fov
fov:
number
field of view of camera *
modelViewProjectionMatrix
modelViewProjectionMatrix:
mat4
model view projection matrix represents the matrix converting from world space to clip space https://learnopengl.com/Getting-started/Coordinate-Systems *
nearZ
nearZ:
number
This value represents the distance from the camera to the near clipping plane. It is used in the calculation of the projection matrix to determine which objects are visible. nearZ should be smaller than farZ.
projectionMatrix
projectionMatrix:
mat4
projection matrix represents the matrix converting from view space to clip space https://learnopengl.com/Getting-started/Coordinate-Systems