RendererProjectionData
RendererProjectionData =
ProjectionData<Mat4f32> &object
Defined in: geo/projection/projection_data.ts:11
Projection data used by renderer shader uniforms. Renderer matrices are stored as 32-bit floats so WebGL can consume them directly without per-upload copies.
Type Declaration
uniformBufferKey?
optionaluniformBufferKey?:string
Draws of one frame with the same key share one uniform buffer.