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RendererProjectionData

RendererProjectionData = ProjectionData<Mat4f32> & object

Defined in: geo/projection/projection_data.ts:11

Projection data used by renderer shader uniforms. Renderer matrices are stored as 32-bit floats so WebGL can consume them directly without per-upload copies.

Type Declaration

uniformBufferKey?

optional uniformBufferKey?: string

Draws of one frame with the same key share one uniform buffer.