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TerrainHeightMapTarget

TerrainHeightMapTarget = object

Defined in: render/terrain.ts:30

Experimental

A float texture for CustomRenderMethodInput.renderTerrainHeightMap, such as RGBA32F, which needs the EXT_color_buffer_float extension to be drawn into. Red holds the elevation in meters, including the terrain exaggeration, alpha is 1 where terrain is loaded and 0 elsewhere, and the first row is the south edge.

Properties

bounds

bounds: [number, number, number, number]

Defined in: render/terrain.ts:38

The area to draw, [minX, minY, maxX, maxY] in MercatorCoordinate units, with x counting world copies.


height

height: number

Defined in: render/terrain.ts:36

The height of the texture in pixels.


texture

texture: WebGLTexture

Defined in: render/terrain.ts:32

A texture in the map's WebGL context.


width

width: number

Defined in: render/terrain.ts:34

The width of the texture in pixels.