StyleImageWebGLTarget
StyleImageWebGLTarget =
object
Defined in: style/style_image.ts:98
Where a StyleImageWebGLData.renderWithWebGL callback writes its pixels.
Properties
texture
texture:
WebGLTexture
Defined in: style/style_image.ts:104
The icon atlas to write into. MapLibre does not bind it for you, so start with
gl.bindTexture(gl.TEXTURE_2D, texture) or attach it to your own framebuffer.